Drawing

  1. Pixilart
  2. Draw to Art
  3. Quick, Draw!


Download: Drawing
Size: 52.52 MB

Pixilart

• You have an unlimited amount of frames - submitting a large gif does take a bit longer to load. • Edit frames by selecting the preview image. • Move frames be using the left and right arrow icons ( ). • Delete frames by selecting the trash can icon ( ). • You can change each frames time by selecting the ms. 1000ms = 1 second. • Demostration of making an animation: • You can create stamps and use them for later. Create a stamp by selecting a region on the canvas and clicking 'Save Stamp' on the top right corner. • Add more colors by clicking the black and white squres under the 'Tools' panel. • If after drawing for awhile and the drawing application seems 'slow'. Please save your progress and reload the page. • If the canvas seems laggy or glitchy, try using a smaller canvas size. • Autosave saves every 1 minute.

Draw to Art

Let’s Get Started! Draw with shapes on the left to discover matching artworks on the right. Use the thumbnails along the bottom to browse your matches. How does it work? We used the Credits: Draw to Art was created by Google Creative Lab, London Xavier Barrade, Joao Wilbert, Charis Levonleigh, Rebecca Duff Smith, Daniele Buffa, Suzie Redfern, Pierre Buttin, Robin Fencott, Zebedee Pedersen, Justin Li, Steve Vranakis, Andy Kinsella Google Arts & Culture Lab Romain Cazier, Gaël Hugo, Cyril Diagne, Christine Sugrue, Bastien Girshig, Damien Henry, Elizabeth Callot Kyle McDonald Kyle McDonald, Parag Mital close Sorry, but something went wrong...

Quick, Draw!

This is a game built with machine learning. You draw, and a neural network tries to guess what you’re drawing. Of course, it doesn’t always work. But the more you play with it, the more it will learn. So far we have trained it on a few hundred concepts, and we hope to add more over time. We made this as an example of how you can use machine learning in fun ways. Watch the video below to learn about how it works, and