Multimedia system architecture in computer graphics

  1. Multimedia: System Architectures and Applications
  2. CS8092 Syllabus Computer Graphics and Multimedia
  3. Multimedia Systems Architecture
  4. Computer Graphics and Multimedia
  5. Exploring the GPU Architecture
  6. Basics of Computer Science
  7. Distributed multimedia system


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Multimedia: System Architectures and Applications

Multimedia computing is a logical next step by which computing technology will become ever more useful and ubiquitous in our everyday lives. From the perspective of technical challenges, multimedia affects nearly every aspect of computer hardware and software. The long-heralded marriage of computing, communications, and information services is now being consummated, and is manifesting itself in literally dozens of new alliances between companies ranging from semiconductors to cable TV, from newspapers and telephone companies to computer hardware and software. • Book Title : Multimedia • Book Subtitle : System Architectures and Applications • Editors : José L. Encarnação, James D. Foley • Series Title : • DOI : https://doi.org/10.1007/978-3-642-85046-2 • Publisher : Springer Berlin, Heidelberg • eBook Packages : • Copyright Information : Springer-Verlag Berlin Heidelberg 1994 • Softcover ISBN : 978-3-642-85048-6 Published: 16 December 2011 • eBook ISBN : 978-3-642-85046-2 Published: 06 December 2012 • Series ISSN : 1431-1380 • Edition Number : 1 • Number of Pages : VI, 253 • Topics :

CS8092 Syllabus Computer Graphics and Multimedia

CS8092 Syllabus Computer Graphics and Multimedia CS8092 Syllabus Computer Graphics and Multimedia Regulation 2017 Anna University free downloa d. Computer Graphics and Multimedia Syllabus CS8092 pdf free download. UNIT I ILLUMINATION AND COLOR MODELS CS8092 Syllabus Computer Graphics and Multimedia Light sources – basic illumination models – halftone patterns and dithering techniques; Properties of light – Standard primaries and chromaticity diagram; Intuitive colour concepts – RGB colour model – YIQ colour model – CMY colour model – HSV colour model – HLS colour model; Colour selection. Output primitives – points and lines, line drawing algorithms, loading the frame buffer, line function; circle and ellipse generating algorithms; Pixel addressing and object geometry, filled area primitives. UNIT II TWO-DIMENSIONAL GRAPHICS CS8092 Syllabus Computer Graphics and Multimedia Two dimensional geometric transformations – Matrix representations and homogeneous coordinates, composite transformations; Two dimensional viewing – viewing pipeline, viewing coordinate reference frame; window-to-viewport coordinate transformation, Two dimensional viewing functions; clipping operations – point, line, and polygon clipping algorithms. UNIT III THREE-DIMENSIONAL GRAPHICS CS8092 Syllabus Computer Graphics and Multimedia Three dimensional concepts; Three dimensional object representations – Polygon surfaces- Polygon tables- Plane equations – Polygon meshes; Curved Lines and surfaces, Quadratic...

Multimedia Systems Architecture

Multimedia Systems Architecture Multimedia encompasses a large variety of technologies and integration of multiple architectures interacting in real time. All of these multimedia capabilities must integrate with the standard user interfaces such as Microsoft Windows. The following figure describes the architecture of a multimedia workstation environment. In this diagram. The right side shows the new architectural entities required for supporting multimedia applications. For each special devices such as scanners, video cameras, VCRs and sound equipment-, a software device driver is need to provide the interface from an application to the device. The GUI require control extensions to support applications such as full motion video High Resolution Graphics Display The various graphics standards such as MCA, GGA and XGA have demonstrated the increasing demands for higher resolutions for GUls. Combined graphics and imaging applications require functionality at three levels. They are provided by three classes of single-monitor architecture. (i) VGA mixing: In VGA mixing, the image acquisition memory serves as the display source memory, thereby fixing its position and size on screen: (ii) VGA mixing with scaling: Use of scalar ICs allows sizing and positioning of images in pre-defined windows. Resizing the window causes the things to be retrieved again. (iii) Dual-buffered VGA/Mixing/Scaling: Double buffer schemes maintain the original images in a decompression buffer and the resi...

Computer Graphics and Multimedia

The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures. algorithm allows applications audio authoring axis block boundary bytes calculated called chunk circle clipping co-ordinates colour components compression...

Exploring the GPU Architecture

Overview A Graphics Processor Unit (GPU) is mostly known for the hardware device used when running applications that weigh heavy on graphics, i.e. 3D modeling software or VDI infrastructures. In the consumer market, a GPU is mostly used to accelerate gaming graphics. Today, GPGPU’s (General Purpose GPU) are the choice of hardware to accelerate computational workloads in modern High Performance Computing (HPC) landscapes. HPC in itself is the platform serving workloadslike Machine Learning (ML), Deep Learning (DL), and Artificial Intelligence (AI). Using a GPGPU is not only about ML computations that require image recognition anymore. Calculations on tabular data is also a common exercise in i.e. healthcare, insurance and financial industry verticals. But why do we need a GPU for these types of all these workloads? This blogpost will go into the GPU architecture and why they are a good fit for HPC workloads running on vSphere ESXi. Latency vs Throughput Let’s first take a look at the main differences between a Central Processing Unit (CPU) and a GPU. A common CPU is optimized to be as quick as possible to finish a task at a as low as possible latency, while keeping the ability to quickly switch between operations. It’s nature is all about processing tasks in a serialized way. A GPU is all about throughput optimization, allowing to push as many as possible tasks through is internals at once. It does so by being able to parallel process a task. The following exemplary diagram...

Basics of Computer Science

In this chapter, we will discuss how the Computer Multimedia works. If a system presents, some information through more than two media, it is known as multimedia. For example, TV presents audio and video; book presents text, image, and graphs, computer, etc. The information presented through multimedia has better quality and capability, as it can be understood easily. The advanced computer system is a great example of modern multimedia. Literal Meaning of Multimedia In this section, we will understand the literal meaning of multimedia. • Multi− it means more than one • Medium− it is singular and it means intermediary or mean • Media− it is plural and it means conveying the information Likewise, Multimedia is the field of Computer Science that integrates different forms of information and represents in the form of audio, video, and animation along with the traditional media, i.e., text, graphics/drawings, images, etc. Multimedia Computer System Multimedia computer system has high capacity to integrate different media including text, image, graphics, audio, and video. The multimedia computer system stores, represents, processes, manipulates, and makes available to users. Significant Features of Multimedia Computer System Following are the major features multimedia computer system − • Its Central Processing Unit (CPU) is very fast, as it needs to process large amount of data. • It has huge storage capacity. • It has huge memory power that helps in running heavy data programs....

Distributed multimedia system

Table of Contents • • • • • Definition of Multimedia A combination of different ways of conveying information such as using texts, sounds, videos ,images, animations and interactivity. Definition of Distributed Multimedia Systems Distributed multimedia systems consist of multimedia databases, proxy and information server , and clients, and are intended to for the distribution of multimedia content over the networks. Architecture of Distributed Multimedia Systems The architecture of a distributed multimedia system main comprises of three basic components i.e. • An information server • A wide area network • A multimedia client and user. General architecture of distributed multimedia Distributed n/w using hash function Characteristics of typical multimedia streams • Telephone speech . • CD-quality or sound. • Standard TV Video (uncompressed), • Standard TV video(MPEG-1 compressed) • HDTV video (uncompressed). • HDTV video (compressed). Applications • Video teleconferencing, distributed lectures telemedicine, tele symphony. • White board, collaborative document editing. • Augmented reality • DVDs, digital movies, VOIP telephony (Vonage, skype)…… • Networked games • Video on demand (from cable TV, satellite etc.),IPTV (AT&T U-verse)