Oops concepts in java

  1. Oops Concepts In Java
  2. OOPs Concepts in Java
  3. Object Oriented Programming (OOPs) Concept in Java
  4. Java OOPs Concepts
  5. Lesson: Object
  6. Inheritance in Java


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Oops Concepts In Java

Latest : • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Oops Concepts in Java complete tutorial & Types with sample examples & Programs. Also check the complete There are different paradigms followed in writing programs (developing software) like the following… • Sequential Programming. • Procedure Oriented Programming. • Object-Oriented Programming. • Multi-tier Programming, etc To develop better software, programmers and managers concentrate on the aspects like the following. These people ensure that the following features do exist in the software developed. • Better User Interface: so that the end user feels more comfortable in using the software. • Divisibility: comfortable division of work among programmers. • Extendibility: so that it can be improved at a later stage. • Modifiability: so that it can be modified with minimum effect on other parts of the code. These 4 and other things can be achieved in a better way using Object Oriented Programming rather than the classic Sequential or Procedure Oriented Programming paradigms. Core Oops Concepts are as follows: • Class • Object • Encapsulation • Data hiding • Abstraction • Polymorphism • Inheritance • Dynamic binding • Virtual mechanism In fact, there are no stand...

OOPs Concepts in Java

Overview OOPs or Object-Oriented Programming is a programming approach that centers on organizing a program around its data and well-defined interfaces, with the aim of making code more closely aligned with the real world. This is achieved by using objects in a programming language. The main purpose of OOPs programming is to implement ideas and solve real-world problems using classes, objects, inheritance, polymorphism, and abstraction. Some of the most popular OOP languages include Java, C++, and Python. Scope of Article • This article deals with the concepts of OOPs in Java in brief. • We will also comprehend them with the help of examples. Introduction to OOPs in Java As a programmer, we have to write code that solves real-world problems. Suppose, you have to write a code that revolves around a Flight Management System. If we decide to use Procedural Programming, which is based on programming with linear steps called procedures, you have to write functions like booking, boarding, alighting, etc. which describe the work within. This becomes a tedious task if we want to make changes to it later as it becomes difficult to make changes to such a code. Plus, reusing the same written code is not possible and eventually, we will have to rewrite the same type of code many times. What if we used Object-Oriented Programming which aims to mitigate the drawbacks of the Procedural way? In OOP we focus more on data, i.e. objects. Its foundation is laid on real-world objects. Objects ...

Object Oriented Programming (OOPs) Concept in Java

• Access Modifier: Defines the access type of the method i.e. from where it can be accessed in your application. In Java, there are 4 types of access specifiers: • public: Accessible in all classes in your application. • protected: Accessible within the package in which it is defined and in its subclass(es) (including subclasses declared outside the package). • private: Accessible only within the class in which it is defined. • default (declared/defined without using any modifier): Accessible within the same class and package within which its class is defined. • The return type: The data type of the value returned by the method or void if it does not return a value. • Method Name: The rules for field names apply to method names as well, but the convention is a little different. • Parameter list: Comma-separated list of the input parameters that are defined, preceded by their data type, within the enclosed parentheses. If there are no parameters, you must use empty parentheses (). • Exception list: The exceptions you expect the method to throw. You can specify these exception(s). • Method body: It is the block of code, enclosed between braces, that you need to execute to perform your intended operations. Message Passing : Objects communicate with one another by sending and receiving information to each other. A message for an object is a request for execution of a procedure and therefore will invoke a function in the receiving object that generates the desired results. Mess...

Java OOPs Concepts

• • • In this page, we will learn about the basics of OOPs. Object-Oriented Programming is a paradigm that provides many concepts, such as inheritance, data binding, polymorphism, etc. Simula is considered the first object-oriented programming language. The programming paradigm where everything is represented as an object is known as a truly object-oriented programming language. Smalltalk is considered the first truly object-oriented programming language. The popular object-oriented languages are The main aim of object-oriented programming is to implement real-world entities, for example, object, classes, abstraction, inheritance, polymorphism, etc. OOPs (Object-Oriented Programming System) Object means a real-world entity such as a pen, chair, table, computer, watch, etc. Object-Oriented Programming is a methodology or paradigm to design a program using classes and objects. It simplifies software development and maintenance by providing some concepts: • • Class • • • • Apart from these concepts, there are some other terms which are used in Object-Oriented design: • Coupling • Cohesion • Association • Aggregation • Composition Object Any entity that has state and behavior is known as an object. For example, a chair, pen, table, keyboard, bike, etc. It can be physical or logical. An Object can be defined as an instance of a class. An object contains an address and takes up some space in memory. Objects can communicate without knowing the details of each other's data or code...

Lesson: Object

If you've never used an object-oriented programming language before, you'll need to learn a few basic concepts before you can begin writing any code. This lesson will introduce you to objects, classes, inheritance, interfaces, and packages. Each discussion focuses on how these concepts relate to the real world, while simultaneously providing an introduction to the syntax of the Java programming language. An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life. This lesson explains how state and behavior are represented within an object, introduces the concept of data encapsulation, and explains the benefits of designing your software in this manner. A class is a blueprint or prototype from which objects are created. This section defines a class that models the state and behavior of a real-world object. It intentionally focuses on the basics, showing how even a simple class can cleanly model state and behavior. Inheritance provides a powerful and natural mechanism for organizing and structuring your software. This section explains how classes inherit state and behavior from their superclasses, and explains how to derive one class from another using the simple syntax provided by the Java programming language. An interface is a contract between a class and the outside world. When a class implements an interface, it promises to provide the behavior published by that interface. ...

Inheritance in Java

• • • Inheritance in Java is a mechanism in which one object acquires all the properties and behaviors of a parent object. It is an important part of The idea behind inheritance in Java is that you can create new Inheritance represents the IS-A relationship which is also known as a parent-child relationship. Why use inheritance in java • For • For Code Reusability. Terms used in Inheritance • Class: A class is a group of objects which have common properties. It is a template or blueprint from which objects are created. • Sub Class/Child Class: Subclass is a class which inherits the other class. It is also called a derived class, extended class, or child class. • Super Class/Parent Class: Superclass is the class from where a subclass inherits the features. It is also called a base class or a parent class. • Reusability: As the name specifies, reusability is a mechanism which facilitates you to reuse the fields and methods of the existing class when you create a new class. You can use the same fields and methods already defined in the previous class. The syntax of Java Inheritance class Subclass-name extends Superclass-name The extends keyword indicates that you are making a new class that derives from an existing class. The meaning of "extends" is to increase the functionality. In the terminology of Java, a class which is inherited is called a parent or superclass, and the new class is called child or subclass. Java Inheritance Example As displayed in the above figure, Pro...